Playable build 0.1

A new life.Three destinies.

Create your character. Choose your path. Decide who you make room for along the way. Requiem of the Three is a single-player fantasy RPG with branching dialogue, friendship, rivalry, and romance. Your second life in Asterfall starts with the choices you make.

Direct download from this site. No account or payment required.

FreeWindows x64macOSSingle playerEnglish & Brazilian Portuguese
Enter Asterfall
3Starting classes
2Playable maps
SoloAdventure shaped by story
0.1Free playable build

Actual gameplay

The world does not begin with a legend.

See the game you can play today: explore in third person, choose your responses in conversations, and face creatures in real-time combat. Take work from the Guild and get to know the people of Elaris and South Forest, one encounter at a time.

Current build · Work in progress

Music: “Village Consort” by Kevin MacLeod, CC BY 4.0. Edited for length and mixed with game audio. Additional battle music by SubspaceAudio.

Ready to explore? Download free
The Archer, Warrior, and Mage standing before the fragmented Shadow01 · Asterfall

A second life in Asterfall

You did not arrive as a legend.

A city to get to know. A forest to explore. And people who give you a reason to return. Find your place in a fantasy world where adventure and personal connections belong to the same journey.

In Elaris, visit the Adventurers’ Guild, tavern, library, and shops. Accept assignments, prepare your equipment, and make time for the residents you meet. Beyond the gates, South Forest brings trails, creatures, materials to gather, and ruins to investigate. Follow your curiosity, then return to town with more than another quest to turn in.

ExploreFind your way through Elaris and South Forest, following Guild work and the stories of the people you meet.
ConnectLet strangers become friends, rivals, or something closer through conversations and choices they remember.
BecomeTake up the path of a Warrior, Archer, or Mage, and decide what strength means in this second life.
“Who will you become — and who will you make room for?”
Read the history of Asterfall

People worth coming back for

A first meeting.
A connection of your own.

Start a conversation, look beyond a first impression, and discover the personalities that make Elaris feel like a place to belong. Meet Bru, Talia, and Mira — three people you can get to know in Requiem of the Three.

01 Root gatherer · South Forest

Bru

A quiet reason to stay a little longer.

Bru gathers roots in South Forest and notices the things other people walk past. Patient and attentive, she appreciates honest explanations, quiet company, and help that respects the world around her.

Her gentle manner comes with a quiet courage. Getting to know Bru means slowing down, listening, and discovering the person behind an everyday encounter. For players who enjoy letting a connection develop a conversation at a time, she is someone worth coming back to.

  • Patient
  • Observant
  • Quietly courageous
Concept art of Bru on a forest path, with a brown bun, blue-teal dress, and leather bracers.
GLB-based illustration of Bru smiling on a woodland path, with her hand near her belt and her original blue dress and brown boots.

02 Patrolwoman · South Gate of Elaris

Talia

Conviction beneath the armor.

Talia watches the South Gate with a practical eye and a direct way of speaking. She pays attention to the terrain, the sounds of the forest, and how people behave. Protecting others is a responsibility she takes seriously.

Her firmness leaves room for compassion. Talia values care for the creatures of the forest and protection without cruelty. If you enjoy characters with convictions of their own, take the time to talk with someone who puts more trust in consistent actions than a polished first impression.

  • Direct
  • Watchful
  • Compassionate
Concept art of Talia at a stone gate, with copper-red hair and silver armor bearing a gold tower emblem.
GLB-based illustration of Talia at the city gate, showing her red hair, silver armor, gold tower emblem, and armored boots.

03 Receptionist · Adventurers’ Guild

Mira

A warm welcome. A mind of her own.

At the Adventurers’ Guild, Mira brings warmth and order to a place full of plans, questions, and new beginnings. She cares about clear explanations, understood risks, and respect for people who are still finding their feet.

Approachable does not mean easily swayed: Mira stands by rules that protect people. Her thoughtful, steady presence gives the Guild a life beyond its assignments. Stop at the counter, start a conversation, and get to know the person helping adventurers find their next step.

  • Welcoming
  • Organized
  • Thoughtful
Concept art of Mira holding a brown ledger at the Guild, wearing a cream dress with short puff sleeves.
GLB-based illustration of Mira smiling with an open book in the timber-framed Guild reception, wearing her cream dress and brown boots.

Character illustrations, not gameplay screenshots. Watch the gameplay video to see the current build in action.

Friendship, rivalry & romance

More than choosing the right line.

Branching dialogue gives you room to choose your responses and express who you want to be. Important conversations and events become part of the history you share with a character.

Specific characters have friendship or romance paths, and the relationship system also tracks rivalry and hostility. Each person has their own possibilities. Get to know them and discover those connections as you play — without a guide revealing what comes next.

Shape who you become

Asterfall remembers.

The current build connects story, systems, and relationships into one journey. Every image below is captured from playable gameplay.

Choose your path

Warrior, Archer, or Mage

Create your character and choose a fighting style. Your class shapes how you fight; your relationships are yours to navigate.

Actual gameplay
Branching conversations

Your words stay with people

Choose your responses and get to know people with distinct personalities. Important conversations and events become part of your shared history.

Actual gameplay
Combat in real time

Learn. Fight. Grow stronger.

Master abilities, equipment, resources, and the rhythm of each encounter.

Actual gameplay
A living day and night

Make time to explore

Follow forest trails, return to town, and meet residents with daily routines. The time of day changes where some people can be found.

Actual gameplay

Three ways to face the unknown

Your fighting style. Your adventure.

Choose a starting class, develop your abilities, and improve your equipment. Complete quests and gain experience as you explore. Your class defines how you fight, not who matters to you.

Stand your ground

Warrior

Take on creatures at close range with melee physical attacks and the strongest staying power of the three starting classes.

Keep your distance

Archer

Fight at range and use the space around you to handle approaching enemies. Positioning is part of finding your rhythm.

Make room for magic

Mage

Cast ranged spells and bring explosive fire to groups of creatures. Develop your abilities as your adventure progresses.

For Windows PCs and Macs. The game does not run on phones or tablets. Save this page to open on your computer.

The journey starts here

Play build 0.1 free.

Choose your Windows or Mac version below to download build 0.1 directly from this site. No account or payment is required. This is an early playable build, with more to come.

Includes character creation, three classes, Elaris and South Forest, quests, branching dialogue, character relationships, combat, equipment, and saved progress. Content, balance, and presentation are still evolving.

Official NodeLume release Installation guide included No payment required
These buttons download directly from this site.Also available on itch.io

Not sure which Mac? Open Apple menu → About This Mac. “Chip” means Apple Silicon; “Processor: Intel” means Intel.

Before you begin

A little more
about the game.

A few answers about choices, relationships, and the current release. The stories themselves are yours to discover.

What kind of RPG is Requiem of the Three?

Requiem of the Three is an independent single-player 3D fantasy RPG with third-person exploration, real-time combat, branching dialogue, and character relationships. Create your character, choose Warrior, Archer, or Mage, and begin a new life in Asterfall.

Can I build relationships and pursue romance?

Yes. Specific characters have authored friendship or romance paths, while the relationship system also tracks rivalry and hostility. Connections develop through conversations and events particular to each person. Not every character has every relationship path; discovering those possibilities is part of playing.

Do my choices affect the story?

Yes. Branching conversations let you choose your responses, and important events become part of your relationship history. The game includes narrative decisions with consequences. Meet people, make your choices, and discover what they mean without having the outcomes revealed in advance.

What can I play in build 0.1?

The current build includes character creation, three starting classes, Elaris and South Forest, real-time combat, main and side quests, branching dialogue, character relationships, equipment, and saved progress. This is an early playable release, not the complete game.

Is the game free? Do I need a Patreon membership?

Build 0.1 is free to download directly from this site. No account, payment, or Patreon membership is required. Supporting development on Patreon is optional.

Which platforms and languages are supported?

Build 0.1 is available for Windows x64 and macOS, with separate Mac downloads for Apple Silicon and Intel. The game includes English and Brazilian Portuguese text. It does not run on phones or tablets; an installation guide is included with the download.

Built in the open

Help shape what comes next.

Follow honest development updates about what shipped, what changed, what failed, and what happens next. Support helps fund QA, performance, combat and camera polish, onboarding, and accessibility.

Read the devlog